That image did two things for me: first it made me excited because i dare say is the nicest cover so far. Secondly it screamed there would be steampunk and biopunk at the game, which I didn't foresee but was welcome.
Tuesday, December 29, 2020
SCIENCEPUNK
That image did two things for me: first it made me excited because i dare say is the nicest cover so far. Secondly it screamed there would be steampunk and biopunk at the game, which I didn't foresee but was welcome.
Thursday, December 24, 2020
THE LONGEST NIGHT
The fourht hack is awaiting in the dark!
I was trying to deliver a hack each week but end of the year combo is a tough one to beat(last job week beofre holidays + yearly home decluterring (marie kondo would be proud)). A little late but I managed somehow. How ironic the hack title 'Night' is the one I spent the most nights awake.
Originally I was thinking about doing something related to nobody expects the Spanish Inquisition, since it ended at the late 1700s. After further research i decided it was too dark tone to meddle with. I can deal with most horror monsters strike, horrors made by mankind are to gruesome for me sometimes. At least, I gave some reference in the game summary that a religious order 'knew at the time that they had done a terrible job 'searching' for dark influences'. As long as a monty python reference somewhere.
This time, I was thinking about using a certain image form the portfolio (many times mentioned by now). But I came late to use it, and Calvin J'onzz did an amazing job with, you should check it out. Since the first image was taken I picked the another one which still fitted the theme nicely
Monday, December 14, 2020
HOIST THE COLOURS
I really like the type of fantasy that seems to happen between the pages of a history book, like the blank space between two black lines is also a line itself. The type of fantasy that might have happened but somehow it just got diluted, lost, hidden. Muramasa is really strong on that part, Outlaw a little less so but at least the most 'extreme' stuff are a little far between.
Going back to what is locked in fantastical being, guardian of the sea. Treasure would make sense to the pirate theme but I wanted something that would be hard to trace. *Spark* Just like jack escaped in the movies, what about powerful entities escaped the locker, making DJ weak in the process? Weak enough so he would need the assistance of strong pirate crew? NICE. That's the game.
Why would the players accept the task (beside the fact that the adventure looks super cool)? Fiddler's green is known as the seamen paradise, accessible only to those that sailed for at least 50 years or other criteria, there seems to be some. The pirate era is ending and this pirate wont probably make it in time, so that seems like a good offer from DJ.
This time I wanted the magic be really integrated to the characters because the sessions probably would be a little Colossusesque. Thinking about piracy and magic instantly takes to two sources: 7th Sea and One Piece.
7th sea has an AWESOME magic system by the simple fact that it has 10 magic systems related to the culture of every 'country' of the core rulebook. I used those as inspiration for the 10 gifts that DJ gives at character creation. Since they can be a lot OP and 7th sea uses a 'level' mechanic to balance that i created the Locker's Debt. Which is basically a mechanic that says 'you can do your magic in almost any scale, BUT the bigger the scale the longer and harsher will be so you can use it again'
The only main part missing now is escapees. Early on I decide to go with half monsters and half enhanced real life pirates. RESEARCH TIME. I guess most of the readers can name at east half dozen mythic sea monsters and famous pirates. The creatures were fantastical in itself but I wanted to make the pirates more magical. I'm really into historical fun facts and it was a really interesting read. Hope You liked them and super encourage you to learn more about the men and women who ruled the sea.
Like always, let's roll one mission!
An escapee seems to have escaped to a region close to the Arei'as Empire, which is located near a river delta.. Sandstorms occurring from time to time.The escapee there is a group of sirens, attractive to anyone who sees them, hypnotizing anyone who hear them sing.
What the players don't know is: they have stolen the power to attract or repel anything. Since it's share among the group each individual has a lesser version and only works strongly when all the group is focused
Also, they're a searching for a powerful relic. Maybe something that could allow then to walk on land?
Thursday, December 10, 2020
DODGING TROPES
Hello, folks! Like the sun rises in the East and sets in the West, after a japanese hack I ended turning my eyes to a western hack. Although it seems natural sequence, it wasn't planned at first
After Muramasa, I wondered if there was enought time for me to submit a second hack at the 24XX Jam. What you should I use as basis?...Hmmm...What if it's something I can somehow mix the previous one...*Spark* Wasn't there a sentence about samurai, gunslinger and other 'historical rpg classes' coulb be all at a scenario/campaign and still be historically accurate?
Then I came to my first set of data: the samurai and old west era both existed during the 1800s. Perfect! *Spark* Maybe i can do a series of games in this century >.>...
Back to Beeple portfolio I started looking for an image that could go as western setting and I came by this one. It fitted perfectly except there was no cowboy hat at the image, but it was so close to a western that I was able concot a solution
Original version by Beeple |
Just like Muramasa had some fantasy flavor to it, I choose to go with weird west, so I could just drop anything between magic and dinossaurs (?!).
Even so, when I was doing my research, I came across some tropes that I wanted to get apart from (like native american was frequentlty the villain in old 50s movies). Also, to avoid being just the vanilla law officers I opted to make the players outlaws...Which doesn't necessarily implicate they are bad or evil...is just they dont fit in how the law was handle at the in-game world. Hence, named the game Outlaw.
Even with all that in my mind, the fisrt version was still somewhat biased in some sensitive ways that I was totally unaware of. Blesse be the jam hosts, who were kind enough to warn and advice me that the game would be better with some tweaks. I promptly changed it and a note regarding ethnicity. I felt much more comfortable with the final version. So this is a heads-up from a beginner, even when you think you know what you doing, if you're writing about sensitive topics (like how ethnic groups are portrayied in any kund of media), think twice. Some may say that's discouragement to make games around those. I particularly like to think of it as much as challenge to be a better designer as an exercise to put myself in the shoes of another.
Wow, that was a much more serious tone than I intended. *coughs*.
Like I said, I wanted to give the player some magical trinkets too. Wondering which kind to do made remember a movie from the 90s: Lightning Jack, a western outlaw comedy with Paul Hogan and Cuba Gooding Jr. Paul Hogan character is very supertitious and have some charms/amulets that help or protect him. So, in Outlaw, the gunslingers have access to charms that protect them even when they are unaware of danger. The setback is that there is a cooldown to recharge.
Lightning Jack (1994) - 'never miss' amulet |
Armed with guns and trinkets, all was missing was mounts. Instead of creating other animals beside horses, I just went with a mesh with classical and bonkers colors. Wanna a purple body horse with red hair? Be my guest. It doesnt travel dimensions though.
The back pages/GM session, I tried something maybe bold confusing: the jobs are opportunities where any party involved might want to hire the players. So if the situation is 'Cattle being escorted through a long distance', the players can either do the escorting or do the robbery. That way the players can be 'as outlaws as they want'
Monday, December 7, 2020
WHAT IS MURAMASA?
Usually, for me, a sentence or image is the true spark that iniate the design. When it happens, suddenly other ideias start sticking to it. This amorphous blob is what i have to 'sculpt' into some something cohesive
During the 24XX Jam, i was shuffling through Beeple portfolio, looking for a spark, When i came to this, I knew i've found it.
That reminds me about the name Muramasa. Don't remember where i heard it before...Samurai Shodown? Wolverine comic? who knows...
Afte some time i learned that Muramasa is the name of a blacksmith in Japan (oh, really?) of the 1600s (also of a short school of blade forgers later on). Which means there many Muramasa blades, mostly different types of katanas but there were also spears and maybe others.
Later on, the blades where really banned by one of the firsts shoguns. Mainly because of relatives being wounded or killed by those blades. The blades became a symbol against the clan occupying the sgoun position at the time and many forgeries were made.
Much years later, it became pop culture that they were actually cursed an that spread to the media. Nowadays, there roughly 20 Muramasa blades kept in different collections. None are considered national treasury (many others are) and only one is considered work of art.
Myōhō Muramasa - The sublime Dharma
While I was absorving thtat, a plot was forming around the spark
- What if the blades were really cursed but only a few knew or believed?
- What if the reason almost none are remarkable today is becasue the best works were destroyed?
- What if the players are adventures tracking the blades to kill the curses?
- What if the adventurers were wounded deeply by one of those blades?
- What if the name of the blade was sort of a representation of it's 'curse' and it fights back?
You donn't know it yet, but when confronted, a full armored samurai avatar will spill forth from the katana, wielding it against the players. You'll only see some metal reflections here and there in the armor and blades hilst. Everything else looks like a starless sky,